


You build new buildings in each city using a mix of several different resources, then recruits new units from those buildings with gold (and a few special ingredients for special units). So a Castle-type city produces classic medieval soldiers like armored crusaders and fantasy standbys like the magical monk, while a Necrpolis-type city is themed around the undead. Each town has its own alignment, which determines what kind of units you can buy. Only heroes can command armies in the field, and they run around collecting treasure and visiting places of interest, like a witches’ hut where she’ll teach your caster-heroes a new spell, or a mercenary camp where your heroes will receive a bonus to their attack rating. The first is the strategic layer, where you move heroes’ armies around a vibrant and cartoony 2D map and manage your towns and cities. Heroes of Might and Magic plays out across two layers.
